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Devlog 6
December 06, 2019
by
isabelhenry
Made final tweaks for beta build Added collision to objects that were previously missing Implemented animations on floating debris. Future goals - Create more dynamic and intractable environment Flesh...
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Beta Build
December 06, 2019
by
isabelhenry
PLAYER EXPERIENCE GOALS Art What is the theme of my game? Am I using every means possible to reinforce this? PEG The player is able to identify the narrative theme of my game and understand the overal...
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Devlog 5
December 04, 2019
by
isabelhenry
Continue fleshing out environment Updated environment assets Finish UI...
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Devlog 4
November 13, 2019
by
isabelhenry
Goals for this week are to continue fleshing out the environment. Continue adding and creating more pollution aspects. Add more plant life, get the area to feel less empty. Create large rock structure...
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Prep for 2.0
November 06, 2019
by
isabelhenry
The goals for this week and to flesh out the environment. add large spotlight objects, ships, large rocks add smaller sea life like plants and urchins add a sandy sea floor texture Add floating and su...
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Devlog 3
October 30, 2019
by
isabelhenry
My goals this week are to build out the game world more and add some of the assets I've modeled. I aim to flesh out an finalize the environment more and experiment with how the player interacts with i...
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Alpha Build
October 08, 2019
by
isabelhenry
PLAYER EXPERIENCE GOALS Art What is the theme of my game? Am I using every means possible to reinforce this? PEG The player is able to identify the narrative theme of my game and understand the overal...
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Concept Art 2
September 25, 2019
by
isabelhenry
(Click the images for better view!) I have finished the concept art stages of this project. After exploring different shapes and color ideas for my main character I settled on simplistic silhouette wi...
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Concept Art 1
September 13, 2019
by
isabelhenry
Devlog #1 Working on concept art creating for the main character post pitch. Inspired by the initial concept art featured in the pitch, I began refining some silhouettes and experimenting with shapes...
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