Prep for 2.0
Sink or Swim » Devlog
The goals for this week and to flesh out the environment.
- add large spotlight objects, ships, large rocks
- add smaller sea life like plants and urchins
- add a sandy sea floor texture
- Add floating and sunken pollution
- add fish collectable
I also aim to work on the issue with the horizon break between the land and the water surface.
Get Sink or Swim
Sink or Swim
Status | Prototype |
Author | isabelhenry |
Genre | Educational |
More posts
- Devlog 6Dec 06, 2019
- Beta BuildDec 06, 2019
- Devlog 5Dec 04, 2019
- Devlog 4Nov 13, 2019
- Devlog 3Oct 30, 2019
- Alpha BuildOct 08, 2019
- Concept Art 2Sep 25, 2019
- Concept Art 1Sep 13, 2019
Comments
Log in with itch.io to leave a comment.
Love the ambient feel!
What a drastic difference from Alpha, of course this is expected, but, the progress is wonderful to see! I really am loving how this world is transforming and everything from prop to sound is starting to feel unified. I'm relaxed and swimming about as a seal, looking forward to see the next pass of environment.
Seal movement feels great, it's time to push that environment further, experiment with color.