Concept Art 1


Devlog #1

 Working on concept art creating for the main character post pitch.


Inspired by the initial concept art featured in the pitch, I began refining some silhouettes and experimenting with shapes. I knew I wanted to go for a low-poly look so I explored concepting with angled lines rather than smooth lines. I'm still exploring color possibilities however, since the character is the main focus of the game it should stand out from the background.

I then began exploring the proportions in 3D space.

The model is in it's initial phases and I will be experimenting in both zBrush and Maya.

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